Product updates and improvements to Far Skies.
The Game Master runs on a newer model revision, long spoken lines wrap with the narration, and search engines get better crawl hints.
A new page tracks how much of the D&D 5e (2024) SRD the engine supports, rule by rule.
Every update now closes with a haiku, and our Terms of Service and Privacy Policy are published.
Live campaign sessions now connect when the game is opened from a preview or staging address.
A sitemap and robots.txt let search engines index the public pages.
We've renamed the game — same game, new name, everywhere you see it.
A reply that finishes while you're away is saved instead of cut off, and a stalled one no longer hangs the table.
The game master sticks to a cleaner prose style, and its writing indicator holds steady.
A slow game master reply is no longer cancelled mid-thought, and it now takes one turn at a time.
Non-player creatures now take their own turns in combat.
Effects can now bend attack rolls as well as checks and saves, movement is confirmed before it's spent, and the battle map gets a few fixes.
Creatures can now suffer the SRD conditions, your token remembers where you move it, and speech lines are inspectable.
Combatants can move and Dash on their turn, and the game master's replies now survive a dropped connection.
The game master gains richer material to narrate from and calls for rolls more reliably, while combat, connections, and chat get smoother.
Damage can now bypass resistance, thresholds, and temporary Hit Points, optional triggers are chosen together, Sorcerers can pick Metamagic options, and combatants can end their turn.
Character portraits reach more of the app, the GM's quoted speech is attributed to characters, and actor inspectors track resource pools.
Give your character a face for the battle map, and rename a campaign as you go.
The GM calls your character by name and only replies when it matters, while spell rules learn a spell's level and school.
Enemies in combat now run on their actual SRD stat blocks.
Remove a campaign you created, along with its party and invites.
Area spells now take any of the six shapes and you place them yourself, and non-player creatures roll their own initiative, saves, and checks.
Characters and monsters are tracked as distinct kinds of creature, and you can flag a Game master reply that got it wrong.
Spells can be cast with the ability that granted them, and saving throws, skill checks, and initiative now add your Proficiency Bonus where it applies.
Attacks now deal damage per type so resistances work as the rules expect, and the dice themselves look sharper and run lighter.
The Game master can now judge an action, call for the right roll, and tell you how it went.
Roll d100s in the dice roller, the Game master is better at noticing when a fight breaks out, and party members now keep their health and gear between encounters.
D20 Tests can now be made with advantage or disadvantage, the live feed no longer jolts when a Game master message finishes streaming, the Game master keeps rulebook terms out of its descriptions, and social sign-up from the home page works again.
The front door now explains what Boundless RPG is, the dashboard gives signed-in players an overview, and live sessions open with a scene instead of an empty feed.
Roll d10s in the dice roller, and undo a misclicked prompt before an action commits.
Attacks are described by the GM as they resolve, and d4 dice now read from the point that lands up.
An early look at combat — the party appears on a battle grid and rolls for initiative.
Natural 20s double your weapon's damage dice, and feats and gear can now react automatically to combat.
Every weapon knows how far it can strike, and you can finally swing it.
Roll for initiative, gear up, and fight on a grid with creature sizes.
Bring a character into a campaign and see everyone's character at a glance.
Build and manage characters with a tabbed sheet interface.
The battle map reflects the current game state and switches views as the scene changes.
The game engine now applies rules and state changes during a live session.
Add an emoji reaction to messages in the live campaign feed.
A live battle map with panning, zooming, and tokens you can move.
The live campaign got a carousel layout that puts chat, map, and actions where you need them.
On mobile, drag the action footer to make room for the map and the chat.
Live sessions reconnect on their own when your connection drops or you switch tabs.
Send to the GM and watch the story respond, with an action toolbar for the table.
Talk to your party in real time, with typing indicators so you know when someone is writing.
Send invitations and manage who is at the table.
A new component library with consistent styling and light and dark themes.
Roll physics-based 3D dice, then run the session live with your party.
Spin up a campaign from your dashboard and start gathering your party.
Create an account, sign in, and land on a dashboard built around your games.