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Critical hits and triggered effects

  • Attacks now score a critical hit on a natural 20, doubling every damage die the weapon rolls
  • Improved Critical and Superior Critical widen your crit range to 19 and 18
  • Savage Attacks, Brutal Critical, and Piercer add extra damage dice on a critical hit
  • Feats and gear can now trigger automatically off combat events — like attack rolls and damage — instead of only granting passive bonuses

A twenty, at last The dice come up all golden The table just roars