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A game master that knows when to speak

  • The GM can now refer to your character by name in its narration: matched names appear in bold with the character's portrait inline, and hovering — or tapping on touch — reveals the character's id
  • Only assigned characters with real names are highlighted, and only exact whole-word matches for now
  • Messages are now triaged automatically, so only ones that call for the game master trigger a reply — banter, reactions, and table talk no longer spend a turn
  • Hold Cmd/Ctrl to send a message straight to the game master when you want a reply regardless
  • Spell rules can now read the casting spell's identity — its level (cantrips are level 0) and school — and tell the level it's cast at apart from the spell's own level, the groundwork for features like Sculpt Spells and Potent Cantrip
  • Damage rules can now vary how much a spell deals to each creature that saves against it, the groundwork for abilities like Evasion

Say your hero's name An answer will always come It knows who you are