- Added d100 percentile dice to the dice roller, thrown as a pair of ten-sided dice: one for tens and one for units
- A d100 reads as 1–100, with 00 on the tens die and 0 on the units die counting as 100
- A rolled d100 now calls out its combined result, so it does not have to be read off the two ten-sided dice by hand
- Improved how the Game master decides a fight is starting, reading the table's words instead of a game-mechanics prompt
- Fights only start from what the players say or do, so a Game master surprise like an ambush cannot start combat yet
- Ending a fight is not wired up yet: once combat starts, it stays on for now. That is coming in a follow-up
- The party is now tracked even when there's no fight, instead of only appearing once combat starts
- Damage and equipment changes from a fight carry back out to the party, and into the next encounter
- Reconnecting no longer wipes the party's health or gear
- Character stats and portraits are still placeholders — real character sheets are still to come
Cast the hundred dice
Wounds follow you out the door
Start a proper fight