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Portraits, GM speech, and resource pools

  • When the game master quotes a character speaking, that line is now attributed to the character and shown distinctly from the narration, labelled with their name — the groundwork for per-line text-to-speech playback
  • Actor inspectors now show each combatant's available resource pools, and multi-step cost prompts list the pools you've already committed as you pay
  • Narration names the abilities an action used, such as Divine Smite
  • Player messages in the live campaign feed show the sender's character portrait next to their name
  • Character portraits also appear on campaign cards, the character picker, and character list cards
  • Campaign messages now use Lora, a serif that reads better than the interface sans for long narration, and blank lines render as a small paragraph gap instead of a large blank one
  • Animations now respect your system's reduced-motion preference, and a trimmed animation library keeps the app loading a little faster

Portraits hung in place Each face has found its own home The app stills for some