- Non-player creatures now take their turn automatically in combat: they target the weakest foe in reach, close in when they must, and fall back when badly hurt — and the GM narrates what they do, just like a player's action
- Enemies currently fight with an Unarmed Strike and follow simple rules rather than an AI, since monster stat-block attacks aren't modelled yet, so expect their behaviour to get richer later
The goblin steps up
No sword yet, only a fist
Swings with all its heart