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Enemies act on their turn

  • Non-player creatures now take their turn automatically in combat: they target the weakest foe in reach, close in when they must, and fall back when badly hurt — and the GM narrates what they do, just like a player's action
  • Enemies currently fight with an Unarmed Strike and follow simple rules rather than an AI, since monster stat-block attacks aren't modelled yet, so expect their behaviour to get richer later

The goblin steps up No sword yet, only a fist Swings with all its heart