- Fixed an issue where a slow game master turn — narrating a resolved action or replying in chat — could be cancelled mid-generation and lost. GM work now runs in the background and retries if it fails
- The game master now handles one turn at a time per campaign: messages you send while it is already responding are still shown, but no longer stack up separate replies, and new actions wait until it finishes
No need to hurry
Your turn will come back around
Nothing lost mid-thought