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GM turns no longer drop on slow responses

  • Fixed an issue where a slow game master turn — narrating a resolved action or replying in chat — could be cancelled mid-generation and lost. GM work now runs in the background and retries if it fails
  • The game master now handles one turn at a time per campaign: messages you send while it is already responding are still shown, but no longer stack up separate replies, and new actions wait until it finishes

No need to hurry Your turn will come back around Nothing lost mid-thought